![]() Due to the open, wide levels, you get high geometry when in the faster 120Hz mode. The AI is terrible, and it plays like a standard Warzone game with Bots, but these are not as taxing on the GPU and possibly lean more on the CPU. Later levels revert to larger, more open areas and fewer scripted sections, many of which are simply Multiplayer Warzone maps being reused within the campaign as a “mission”. Read the full Call of Duty: Modern Warfare 3 Single-Player Campaign review. If this is the quality we've come to expect from Call of Duty campaigns, maybe it's for the best if a year or two is taken to reset and raise this low bar back to the heights of old. Yes, the gunplay is still great and the graphics and sound design are top-tier, but I couldn't help but feel I was playing a shinier, less subtle version of something I've played too many times before. It's a pale imitation of the past, made up of underbaked story moments that clash with attempts to introduce new open combat missions designed to encourage player freedom that instead fall flat on their face. What had the promise to be an intriguingly spun web of mystery instead ends up being a dusty cobweb you'd find at the back of your shed, clinging onto 15-year-old garden toys you once had fun with. Modern Warfare 3’s campaign commits the biggest sin possible for a globe-trotting action thriller: it's boring. In these situations, it can tear aggressively over the height of the screen, leaving performance around the mid 40s to low 50s but dipping more in worse case sections. This is likely due to being bound on bandwidth and fill-rate in the heavy rain, bloom, lights, shadows, and action. The opening, and largely most impressive mission, is the worst case tested. The Xbox Series S is the only one that registered tearing in my testing, as it struggles to stay close to that 60fps target on some levels. All versions likely run an adaptive V-sync that helps any moments that dip below the required 16ms frame time, ensuring it still feels as fluid as possible. Even when swamped with post processing effects, alpha, enemies and multiple shadow-casting lights, we get no deviation from that flat line, with later levels backing this up. ![]() In one of the heaviest levels at the start of the campaign, we get a locked and stable 60fps readout from both Series X and PS5. The 60fps mode on PS5 and Series X is boring from an analysis perspective but great from a gameplay one. ![]()
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